Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 549, 43, 25, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 549, 32, 30, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 549, 32, 35, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 549, 52, 25, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([1, 1141, 0, 9, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Master>"])
      ShowText(["I'm sorry, but I can't let unauthorized people go any farther..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 552, 30, 31, 0, 0])
    PlayBGM(["RPG::BGM(@name=\"mura3\", @volume=100, @pitch=100)"])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 552, 94, 59, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 552, 94, 59, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 552, 94, 59, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 552, 94, 21, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 552, 94, 21, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 552, 94, 21, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "障害→"

  Page 0
    Empty([])

CommonEvent 19
Name = "障害←"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    SetEventLocation([18, 0, 66, 54, 0])
    SetEventLocation([19, 0, 58, 54, 0])
    EraseEvent([])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 552, 6, 59, 0, 0])
    PlayBGM(["RPG::BGM(@name=\"mura8\", @volume=100, @pitch=100)"])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([1, 1141, 0, 11, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rebellious Official>"])
      ShowText(["Actually, I serve as this town's Chief Treasurer."])
      ShowText([""])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["No way, a high-ranking official is actually part of the resistance...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rebellious Official>"])
      ShowText(["Other towns have even higher-level bureaucrats in our ranks."])
      ShowText(["Plenty of people secretly resent the rule of the Goddess."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 16, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rebellious Official>"])
      ShowText(["We need to think about what to do once Sabasa falls."])
      ShowText(["We can't occupy that enormous castle by ourselves."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rebellious Official>"])
      ShowText(["I know Lady Tamamo's spell can move every resident however she likes, but maintaining city functions sounds extremely difficult."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rebellious Official>"])
      ShowText(["We might need to abandon that castle after seizing it if worst comes to worst..."])
      ShowText(["Snatching a place just to watch upkeep crush us would be pointless."])
      ConditionalBranch([4, 102, 0])
        ShowTextAttributes(["youko_fc1", 2, 0, 2])
        ShowText(["\\n<Kitsu>"])
        ShowText(["So taking the castle doesn't mean we automatically win."])
        ShowText(["War's a lot more complicated than I thought..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 233, 0])
        ShowTextAttributes(["mefist_fc1", 2, 0, 2])
        ShowText(["\\n<Mephisto>"])
        ShowText(["We're short on troops..."])
        ShowText(["Even holding an occupied castle could overwhelm us. This fight's a real headache."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 391, 0])
        ShowTextAttributes(["mefist_fc2", 2, 0, 2])
        ShowText(["\\n<Mephisto>"])
        ShowText(["We're short on troops..."])
        ShowText(["Even holding an occupied castle could overwhelm us. This fight's a real headache."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 392, 0])
        ShowTextAttributes(["mefist_fc3", 2, 0, 2])
        ShowText(["\\n<Mephisto>"])
        ShowText(["We're short on troops..."])
        ShowText(["Even holding an occupied castle could overwhelm us. This fight's a real headache."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 393, 0])
        ShowTextAttributes(["mefist_fc4", 2, 0, 2])
        ShowText(["\\n<Mephisto>"])
        ShowText(["We're short on troops..."])
        ShowText(["Even holding an occupied castle could overwhelm us. This fight's a real headache."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 18, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rebellious Official>"])
      ShowText(["Reverse Kreuz moved its base to Sabasa."])
      ShowText(["We're simply the Rubiana branch now."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rebellious Official>"])
      ShowText(["Leave our fellow townspeople to me."])
      ShowText(["...And don't worry, staying behind won't make me lonely."])
      ConditionalBranch([4, 205, 0])
        ShowTextAttributes(["levia_fc1", 0, 0, 2])
        ShowText(["\\n<Levia>"])
        ShowText(["Guard duty is important too..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([1, 1141, 0, 11, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rebellious Wealthy Merchant>"])
      ShowText(["Our combat skills don't match the angels', but we do have some underground experience."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rebellious Wealthy Merchant>"])
      ShowText(["Maybe we can't fight head-on, but we can offer support."])
      ShowText(["Please rely on us whenever you need."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 16, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rebellious Wealthy Merchant>"])
      ShowText(["Sabasa is the Dominion's pantry."])
      ShowText(["Destroying it would be enough to shatter food distribution for the entire realm."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rebellious Wealthy Merchant>"])
      ShowText(["Even if occupying it isn't possible, attacking Sabasa could reap huge benefits."])
      ShowText(["Multiple cities would suffer food shortages, which would then lead to political unrest."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rebellious Wealthy Merchant>"])
      ShowText(["Here's the gear we issue to our members..."])
      ShowText(["I'll hand it over if you need it."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["We can't take that for free."])
      ShowText(["We'll pay you..."])
      Empty([])

    BranchEnd([])
    ShopProcessing([1, 81, 0, 0, false])
    ShopItem([2, 686, 0, 0])
    ShopItem([2, 840, 0, 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Rebellious Merchant>"])
    ShowText(["Hey there, pilgrims. Looking for a little protection?"])
    ShowText(["I can only sell you third-class gear here, though..."])
    ShopProcessing([1, 4235, 0, 0, false])
    ShopItem([1, 262, 0, 0])
    ShopItem([1, 466, 0, 0])
    ShopItem([1, 500, 0, 0])
    ShopItem([1, 749, 0, 0])
    ShopItem([1, 770, 0, 0])
    ShopItem([1, 839, 0, 0])
    ShopItem([1, 863, 0, 0])
    ShopItem([2, 386, 0, 0])
    ShopItem([2, 439, 0, 0])
    ShopItem([2, 653, 0, 0])
    ShopItem([2, 654, 0, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Rebellious Merchant>"])
    ShowText(["You'll need plenty of medicine for a long journey!"])
    ShowText(["Stock up on everything right here at this shop chosen by the Goddess!"])
    ShopProcessing([0, 2, 0, 0, false])
    ShopItem([0, 13, 0, 0])
    ShopItem([0, 14, 0, 0])
    ShopItem([0, 16, 0, 0])
    ShopItem([0, 17, 0, 0])
    ShopItem([0, 19, 0, 0])
    ShopItem([2, 1517, 0, 0])
    ShopItem([2, 4062, 0, 0])
    ShopItem([0, 4143, 0, 0])
    ShopItem([0, 4144, 0, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Innkeeper>"])
    ShowText(["Pilgrims, huh? That's a rare sight."])
    ShowText(["It'll cost you 10G. Will you stay?\\$"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ConditionalBranch([7, 10, 0])
        ChangeGold([1, 0, 10])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        FadeinScreen([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Chosen Innkeeper>"])
        ShowText(["Y-you're short on money...?"])
        ShowText(["That'll tug at my heartstrings all day, I'm sure."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Illustrious Priest>"])
    ShowText(["Welcome to Rubiana's Cathedral."])
    ShowText(["Now, let us offer our prayers to our Lady and Savior Ilias."])
    ShowChoices([["Pray", "Never mind"], 2])
    When([0, "Pray"])
      ControlVariables([1002, 1002, 0, 0, 46])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Illustrious Priest>"])
      ShowText(["Well then, let us pray to Ilias..."])
      ShowText(["There, you should feel a bond drawing you to this place."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Illustrious Priest>"])
      ShowText(["If something were to happen to you on your journey, the bond should lead you back here."])
      ShowText(["May Ilias watch over you..."])
      Empty([])

    When([1, "Never mind"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Illustrious Priest>"])
      ShowText(["May Ilias watch over you..."])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 549, 27, 8, 0, 0])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 549, 27, 8, 0, 0])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 549, 27, 8, 0, 0])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We step into the tavern..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ScrollMap([4, 7, 5])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["See that guy at the counter with the red bandana?"])
    ShowText(["I can tell he's tangled up in something shady."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["How can you tell?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Enough. Let's not go there."])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["He's the only one here who totally stands out."])
    ShowText(["He's looking at something else, breathing different air."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Hmm, I don't get it at all."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Now that you mention it, he does have a suspicious vibe, but I'd never have noticed if you hadn't pointed it out."])
    ShowText([""])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Guess crooked folks can spot each other a mile away."])
    ScrollMap([6, 7, 5])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...Alright, let's go talk to him."])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["No need to chat him up, right?"])
      ShowText(["We could use a little charm magic, brainwash him, and make him spill it all."])
      ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
      ShowText(["\\n<Astaroth>"])
      ShowText(["We can't do whatever we want while angels keep a close eye on this town."])
      ShowText(["Better let Luka handle this..."])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Craftsman?>"])
    ShowText(["Hey, what's your deal?"])
    ShowText(["I came here to drink by myself, so do me a favor and leave me alone..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["He's got a pretty unapproachable vibe going on."])
    ShowText(["Who should we send to talk to him...?"])
    ShowChoices([["Luka", "Alice", "Sonya", "Lazarus"], 5])
    When([0, "Luka"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Uh, we came here from another world."])
      ShowText(["All parallel worlds'll fall into chaos if this keeps up."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chosen Craftsman?>"])
      ShowText(["Hey, have you had too much to drink?"])
      ShowText(["Are you even old enough to handle booze...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["No good, I'm terrible at persuading him..."])
      ExitEventProcessing([])
      Empty([])

    When([1, "Alice"])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["From what I see, you're involved with some rebel group."])
      ShowText(["I just want to pick your brain a bit..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chosen Craftsman?>"])
      ShowText(["A rebel group...?"])
      ShowText(["I have no idea what you're talking about."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["He's refusing to talk."])
      ShowText(["Looks like we failed to persuade him..."])
      ShowTextAttributes(["alice_fc1", 4, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Charging right in didn't work, huh..."])
      ShowText(["Sorry for my misstep..."])
      ExitEventProcessing([])
      Empty([])

    When([2, "Sonya"])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Why me!?"])
      ShowText(["Uh, so you're here drinking in the middle of the day, but, um..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chosen Craftsman?>"])
      ShowText(["Oh, I see. Some pilgrim's here to lecture me?"])
      ShowText(["I work nights, so I'm off duty now..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["He's refusing to talk."])
      ShowText(["We failed to persuade him..."])
      ExitEventProcessing([])
      Empty([])

    When([3, "Lazarus"])
      ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
      ShowText(["\\n<Lazarus>"])
      ShowText(["Hey there, you look pretty down in the dumps."])
      ShowText(["Mind if we chat a bit--"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chosen Craftsman?>"])
      ShowText(["Wait a sec... Lazarus, is that you!?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The craftsman drops his glass in shock, eyes wide!"])
      ShowTextAttributes(["lazarus3_fc1", 2, 0, 2])
      ShowText(["\\n<Lazarus>"])
      ShowText(["Huh...? You know me?"])
      ShowText(["Sorry, I'm a bit tipsy, and my memory's kinda hazy..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chosen Craftsman?>"])
      ShowText(["I knew you were alive!"])
      ShowText(["They said the angels executed you, but I never believed it!"])
      ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
      ShowText(["\\n<Lazarus>"])
      ShowText(["Heh, so the me in this world got himself executed by angels, huh...?"])
      ShowText([""])
      ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
      ShowText(["\\n<Lazarus>"])
      ShowText(["...Alright, let's get into the details."])
      ShowText(["How about we find a better spot to talk?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chosen Craftsman?>"])
      ShowText(["Sure thing, Lazarus, sir!"])
      ShowText(["Everyone else'll be stoked you're here!"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chosen Craftsman?>"])
      ShowText(["Hey, Master, order me that extra large roast chicken!"])
      ShowText(["My new friends'll join me!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Master>"])
      ShowText(["That menu item's too big for down here."])
      ShowText(["You can head up to the second floor, I'll prepare it there..."])
      ConditionalBranch([4, 204, 0])
        ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
        ShowText(["\\n<Stacy>"])
        ShowText(["Hmm, an order for extra large roast chicken..."])
        ShowText(["I recall a similar exchange before."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 201, 0])
        ShowTextAttributes(["ashel_fc1", 0, 0, 2])
        ShowText(["\\n<Ashel>"])
        ShowText(["This exchange..."])
        ShowText(["It matches that code we used during the Grangold siege."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 53, 0])
        ShowTextAttributes(["slime_fc1", 0, 0, 2])
        ShowText(["\\n<Lime>"])
        ShowText(["Yay! Extra large roast chicken!"])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["Lime, the chicken is a lie..."])
        Empty([])
      BranchEnd([])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chosen Craftsman?>"])
      ShowText(["Alright, Lazarus. Head upstairs."])
      ShowText(["We can talk more up there..."])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Move\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Move\\\", @pitch=100, @volume=80)\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      ControlVariables([1141, 1141, 0, 0, 10])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The craftsman heads to the second floor..."])
      ShowText(["He seems to know Lazarus, but what's that about?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Anyway, let's follow him upstairs and see what he has to say."])
      ExitEventProcessing([])
      Empty([])

    WhenCancel([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Master>"])
    ShowText(["Welcome to our modest Rubiana tavern."])
    ShowText(["What can I get for you...?"])
    ShopProcessing([0, 342, 0, 0, false])
    ShopItem([0, 426, 0, 0])
    ShopItem([0, 427, 0, 0])
    ShopItem([0, 428, 0, 0])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["This vibe... No doubt we're dealing with an underground resistance."])
    ShowText(["And I see some familiar faces here."])
    SetMoveRoute([45, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([44, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([46, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["Hey, Lupton!"])
    ShowText(["What were you thinking, bringing strangers up here--"])
    ShotBalloonIcon([22, 1, false])
    ShotBalloonIcon([23, 1, false])
    ShotBalloonIcon([45, 1, false])
    ShotBalloonIcon([46, 1, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["...L-Lazarus!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sister>"])
    ShowText(["Oh, Lord Lazarus..."])
    ShowText(["I can't believe you're still alive..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Everyone here seems to know uncle Lazarus."])
    ShowText(["On top of that, Elka is someone we know from our world as well."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We managed to connect with the resistance faster than expected."])
    ShowText(["Let's hear what they have to say..."])
    FadeoutScreen([])
    Wait([60])
    TransferPlayer([0, 552, 37, 34, 8, 2])
    PlayBGM(["RPG::BGM(@name=\"dungeon_colosseum\", @volume=100, @pitch=100)"])
    SetMoveRoute([45, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([44, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([46, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["Either way, I'm just glad you're safe, Lazarus..."])
    ShowText(["That execution by the angels was a ruse, right?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["But where'd you hide for five whole years...?"])
    ShowText(["I ended up stuck in the leader role 'cause you vanished on us."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lupton>"])
    ShowText(["So who're these pilgrims, then?"])
    ShowText(["New comrades...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tamamo's illusion makes us look like ordinary pilgrims."])
    ShowText(["It's also working on them so far..."])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["...Hey, you wicked fox, mind undoing your illusion?"])
    ShowText(["Might be easier if we just lay everything on the table."])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Who are you callin' a wicked fox...?"])
    ShowText(["But are you sure about this?"])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["They'll be risking their lives if we bring them on board."])
    ShowText(["It's too convenient for us if we hide the truth and still ask them to bleed for it."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Heh, that's a pretty friendly approach, coming from a scoundrel like you..."])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["Even rogues have a code to keep."])
    ShowText(["Lies in this line of work breed failure."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Understood..."])
    ShowText(["I'll lift the illusion for everyone here."])
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 60, true])
    ShotBalloonIcon([22, 1, false])
    ShotBalloonIcon([23, 1, false])
    ShotBalloonIcon([44, 1, false])
    ShotBalloonIcon([45, 1, false])
    ShotBalloonIcon([46, 1, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka and his friends reveal their true forms!"])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lupton>"])
    ShowText(["Wh-what the hell...? Who are you people...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>"])
    ShowText(["That boy's outfit looks like something straight out of a fairy-tale hero story..."])
    ShowText(["And I've never seen a yoma that powerful before..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I am the Monster Lord, Alipheese the 16th."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sister>"])
    ShowText(["The Monster Lord...!?"])
    ShowText(["But isn't the Monster Lord supposed to have died ages ago...?"])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["...Anyway, listen up."])
    ShowText(["I'm not the Lazarus you folks knew."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lupton>"])
    ShowText(["So that means you changed your name, or ditched your records, or something...?"])
    ShowText([""])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["No, I'm a completely different Lazarus than the one you're thinking of."])
    ShowText(["It's a long story, so settle in..."])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lazarus explains our situation..."])
    ShowText(["He covers parallel worlds, and the danger closing in on this one..."])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lupton>"])
    ShowText(["...I see, so there's a bunch of look-alikes running around on the other side of the Tartarus rift..."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["Not exactly look-alikes, though, right?"])
    ShowText(["It's complicated, but they're basically the same person from a different world..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sister>"])
    ShowText(["We heard rumors that other worlds exist beyond the Tartarus rift."])
    ShowText(["The angels call it a realm ruled by wicked beings..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["I always figured they were hiding something because of that."])
    ShowText(["Never expected there to be multiple worlds, though..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Everyone here seems to accept our story, unlikely as it sounds."])
    ShowText(["They must trust Lazarus that much."])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["...Guess it's our turn to listen."])
    ShowText(["Tell me, what did my counterpart do to get executed?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["You... or rather, the Lazarus of our world formed a group called Reverse Kreuz, an anti-goddess movement."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["The Angelic Dominion looks like a utopia on the surface."])
    ShowText(["But a lot of people suffer behind that facade."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["Lazarus rallied those oppressed folks to form a resistance... That's who he was."])
    ShowText([""])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["I get it..."])
    ShowText(["Looks like I'm a rebel-rouser, no matter what world I'm in."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sister>"])
    ShowText(["Not just some troublemaker! You were our beacon of hope!"])
    ShowText(["You saved those who suffered under the angels!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>"])
    ShowText(["We operated under the Goddess and angels' strict control, helping the oppressed, freeing condemned folks... all in secret."])
    ShowText([""])
    ShowPicture([5, "iv_lazarus1", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lupton>"])
    ShowText(["But five years ago, the angels finally captured Lazarus."])
    ShowText(["They executed him in public, without mercy, and dismantled the organization."])
    ConditionalBranch([4, 522, 0])
      ShowTextAttributes(["merlin_fc1", 0, 0, 2])
      ShowText(["\\n<Merlin>"])
      ShowText(["Heheh, how interesting..."])
      ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
      ShowText(["\\n<Lazarus>"])
      ShowText(["What's so damn funny, huh? That ain't a joke."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["But we never gave up."])
    ShowText(["We kept recruiting allies, waiting for our chance to fight back."])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["...Then we show up out of nowhere."])
    ShowText(["Got the gist of it now."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...Let's cut to the chase."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Everyone in the room falls silent, their eyes on Alice."])
    ShowText(["They're not even used to seeing normal monsters before, let alone a Monster Lord. Her presence overwhelms them."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["We came here to defeat the Goddess Ilias."])
    ShowText(["We want your cooperation..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["...That's exactly what we hoped for."])
    ShowText(["We want to topple her iron rule, too."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>"])
    ShowText(["Doesn't matter if you're from another world, Lazarus is still Lazarus! Lead us again!"])
    ShowText([""])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["Nah... I'm not butting in on a world that's not mine."])
    ShowText(["You've been holding down the fort for five years, so you're still boss, Elka."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["I was kinda hoping to pass the burden... but if you say so, guess I've got no choice."])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Anyway, our goals line up, as you can see."])
    ShowText(["Right now, we're focusing on bringing down Sabasa."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lupton>"])
    ShowText(["Sabasa, huh...?"])
    ShowText(["That's a bold plan. Expected as much from the Monster Lord."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["Sabasa's an agricultural nation, but we barely know anything about it."])
    ShowText(["We have no operatives there, and it's the only city of the Big Four that's a complete blank."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Why does a farm-based nation have such heavy security...?"])
    ShowText(["That's pretty strange."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["Yeah, we think something's going on under the surface."])
    ShowText(["But nobody's ever managed to infiltrate that place..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sister>"])
    ShowText(["Sabasa is under the control of Gabriela."])
    ShowText(["She's one of the Seven Archangels, who wields plant-based powers and healing abilities."])
    ConditionalBranch([4, 241, 0])
      ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
      ShowText(["\\n<Priestess>"])
      ShowText(["Plant-based, huh...? She's probably nasty to the core."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 242, 0])
      ShowTextAttributes(["a_emp_fc1", 3, 0, 2])
      ShowText(["\\n<Priestess>"])
      ShowText(["Plant-based, huh...? She's probably nasty to the core."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["The Seven Archangels are practically divine beings."])
    ShowText(["No matter how strong a Hero or a Monster Lord might be, taking one down won't be easy..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Indeed, an Archangel might be more than we can handle right now."])
    ShowText(["We need to think of some strategy..."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Hmm... We Six Ancestors stand on equal footing with the Seven Archangels."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["So it's reasonable to think I can't finish her off before my time limit runs out if I personally step in."])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["There's a chance Gabriela might turn the tables on you, if you're equally matched..."])
    ShowText([""])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["I hate to admit it, but... I can't rule that out."])
    ShowText(["A direct confrontation probably isn't the best plan."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["So what do we do...?"])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Assassination, of course."])
    ShowText(["I'll wait for Gabriela to let her guard down, then finish her in a flash."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Can you really pull that off...?"])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["If I get a big enough opening... yes."])
    ShowText(["Give me three seconds where her attention wanders, and I'll take her head."])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["We need a three-second window against someone on par with an Ancestor, huh...? Honestly, that's pretty tough."])
    ShowText([""])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["How about we do what we did in Grangold?"])
    ShowText(["We'll stir up the city, then head straight for Gabriela."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["It might be our only option with such a small team..."])
    ShowText(["But we don't know if confusion tactics will work under angelic control."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["We also don't know nearly enough about Sabasa Castle."])
    ShowText(["No matter what we do, we'll have to scout it out first..."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["If you don't enter the tiger's den, you don't catch its cub."])
    ShowText(["You have no choice but to go to Sabasa and see for yourselves..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Alright, let's go infiltrate Sabasa then!"])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Sweet, time to go wild in enemy territory~!"])
      ConditionalBranch([4, 79, 0])
        ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
        ShowText(["\\n<Nuruko>"])
        ShowText(["Kyu kyu kyuu!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Remember, this is just recon. Absolutely no rash moves."])
    ShowText(["I hope we find a weak point..."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Every fortress has a crack somewhere. Just thinking about how we'll take it down gets me excited..."])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hmph, you're treating the fall of a nation like a hobby again..."])
    ConditionalBranch([4, 233, 0])
      ShowTextAttributes(["mefist_fc1", 2, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["It seems like I've got no role to play with Lady Tamamo around."])
      ShowText(["My pride as a strategist has gone down the drain..."])
      ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Don't sulk, Mephisto from another world."])
      ShowText(["I know firsthand how cunning you can be."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 391, 0])
      ShowTextAttributes(["mefist_fc2", 2, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["It seems like I've got no role to play with Lady Tamamo around."])
      ShowText(["My pride as a strategist has gone down the drain..."])
      ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Don't sulk, Mephisto from another world."])
      ShowText(["I know firsthand how cunning you can be."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lupton>"])
    ShowText(["A Hero and a Monster Lord, fighting on our side...?"])
    ShowText(["This is getting bigger by the minute!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The whole group can't contain their excitement."])
    ShowText(["They finally have a real shot at striking back."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["We'll keep preparing for the battle on our end."])
    ShowText(["We'll get ready for the day we bring down Sabasa..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["But to be honest, you can't expect much from us in a fight."])
    ShowText(["Most of us are humans, so there's no way we can really face down angels..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Of course, we understand that."])
    ShowText(["We'd like you to support us from behind the scenes."])
    ConditionalBranch([4, 395, 0])
      ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
      ShowText(["\\n<Lilith>"])
      ShowText(["Mere humans standing between angels and monsters is pure suicide."])
      ShowText(["We'll leave you to fulfill your own role..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Alright, time to slip into Sabasa!"])
    ShowText(["We'll gather whatever intel we can for the takeover!"])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Ugh, intel work is so boring..."])
      ShowText(["Can I just nap instead?"])
      ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
      ShowText(["\\n<Astaroth>"])
      ShowText(["If it keeps you from doing anything crazy, then go ahead."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 529, 0])
      ShowTextAttributes(["sara_fc1", 0, 0, 2])
      ShowText(["\\n<Sara>"])
      ShowText(["Maybe my father's in Sabasa..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sabasa lies northwest of Rubiana."])
    ShowText(["We'll infiltrate and gather intel before the assault."])
    ControlVariables([1141, 1141, 0, 0, 11])
    Script(["gain_medal(80)"])
    PlayBGM(["RPG::BGM(@name=\"mura3\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lupton>"])
    ShowText(["Oh! You made it back in one piece!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["Guess that's what happens when a Hero and a Monster Lord team up... Nobody else who snuck into Sabasa ever came back alive."])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I wouldn't say we're unscathed, but we did get out."])
    ShowText(["We can't waste time, so let's start the briefing!"])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Alice fills everyone in on what we saw in Sabasa..."])
    TransferPlayer([0, 552, 37, 34, 8, 2])
    PlayBGM(["RPG::BGM(@name=\"dungeon_colosseum\", @volume=100, @pitch=100)"])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["Clones for agriculture, huh...?"])
    ShowText(["Ilias really sinks to new lows..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lupton>"])
    ShowText(["So they get tossed away if they're even a little worn out...?"])
    ShowText(["They've basically got a ten-year lifespan... That's vile..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Still, we found a way to topple Sabasa."])
    ShowText(["Tamamo, fill us in on the details."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["We'll use the same tactic I used to bring down Grangold."])
    ShowText(["I'll spread my charm magic across the entire city, turning every resident into pliant puppets."])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["That approach again, huh..."])
    ConditionalBranch([4, 233, 0])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["Indeed, that gave us trouble last time..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 391, 0])
      ShowTextAttributes(["mefist_fc2", 0, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["Indeed, that gave us trouble last time..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tamamo's magic bewitched the entire population back in Grangold. She basically corrupted and brought the entire country under her control in one fell swoop."])
    ShowText([""])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["We already know I can pull off charm magic in other worlds."])
    ShowText(["And this time, we're dealing with identical adult male clones... easy pickings."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["But I won't just reduce them to docile puppets this time."])
    ShowText(["I'm going to turn them into my personal goons and have them tear the place apart through sabotage."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Then the city will plunge into chaos, and that's when we'll strike."])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Makes sense..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sure, Sabasa has plenty of angel soldiers, but containment'll be a nightmare if all those workers riot at once."])
    ShowText([""])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["We'll use the Gate of Birth route to sneak into Sabasa Castle. It'll have some guards, but it's better than charging the front door."])
    ShowText([""])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Then we'll head straight for Gabriela, ignoring everything else until we're right at her throat."])
    ShowText([""])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Distract her for a few seconds during that showdown."])
    ShowText(["I can kill her if she leaves an opening."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["An assassination, then..."])
    ShowText(["She's no lightweight. Are we sure this'll work?"])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["It's guaranteed, long as I get my opening."])
    ShowText(["The rest is up to how hard you fight."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We just need to face Gabriela and create a few seconds of opportunity... which isn't easy against an opponent like her."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But Tamamo will finish her off if we do manage that."])
    ShowText(["So whether we bring down Gabriela or not depends on us..."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Once Gabriela falls, the angels'll scatter for sure."])
    ShowText(["They follow orders strictly from the top; cut off the head, and the body's useless."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["The rebel group will step in after we've wiped out their fighting force. You'll occupy the castle once the angels are gone."])
    ShowText([""])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["My charm magic can control the townsfolk for a while, so Reverse Kreuz will have to keep city functions running."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["Man, you really know how to make us sweat..."])
    ShowText(["But we do have high-ranking merchants, some top-tier priests, all that."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I've heard most of the group consists of bureaucrats."])
    ShowText(["They're better at running a city than they are at fighting, anyway."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["But what about saving the Lilith Sisters?"])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["I'll have the workers scout out where the sisters are when they go on a rampage. Maybe they can rescue them on the spot if they see a chance."])
    ShowText([""])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["We'll see how it goes... I'll handle it if it's easy to free them. And leave them for now if it's too risky."])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Leave them...? That's--"])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Sneaking around and trying to rescue people mid-operation only adds danger."])
    ShowText(["We'll bring down Sabasa Castle first, then free them."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Don't worry, we're not abandoning them."])
    ShowText(["I don't want Minagi mad at me, after all..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["That settles our plan for the Lilith Sisters."])
    ShowText(["We're basically relying on Tamamo, but it is what it is."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...Alright, so the Sabasa infiltration plan is set."])
    ShowText(["Elka, how long do you need before we launch it?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["Waiting too long isn't smart now that they know you broke in..."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["We'll push ourselves and be ready in three days."])
    ShowText(["Any longer, and we'll risk dooming the entire plan."])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Well done, that's why you're in charge."])
    ShowText(["I'd say that estimate's dead on."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Got it, then we'll strike in three days!"])
    ShowText(["Get some rest until then. Make sure we're ready."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["We'll work nonstop on preparations!"])
    ShowText(["Send out mind-links to the rest of our people, and make sure the angels don't intercept them!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lupton>"])
    ShowText(["Got it, Elka, sir!"])
    ShowText(["Plenty of folks are already on their way here!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We'll let Reverse Kreuz handle the prep."])
    ShowText(["Doesn't look like there's much for us to do until it's go time..."])
    ConditionalBranch([4, 53, 0])
      ShowTextAttributes(["slime_fc1", 0, 0, 2])
      ShowText(["\\n<Lime>"])
      ShowText(["Then let's just relax till then."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 354, 0])
      ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
      ShowText(["\\n<Knoot>"])
      ShowText(["Nighty-night..."])
      ConditionalBranch([4, 45, 0])
        ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
        ShowText(["\\n<Alicetroemeria>"])
        ShowText(["Miss Polar Bear, this isn't a place to sleep."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 419, 0])
      ShowTextAttributes(["elfhime_fc1", 0, 0, 2])
      ShowText(["\\n<Asuka Mikoto>"])
      ShowText(["I'm holing up for three days..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And that wraps up our strategy meeting."])
    ShowText(["We've got three days until the operation. Time to rest up..."])
    FadeoutBGM([1])
    FadeoutScreen([])
    PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
    Wait([180])
    RecoverAll([0, 0])
    ControlVariables([1141, 1141, 0, 0, 16])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Then, the day of the mission arrives."])
    TransferPlayer([0, 552, 34, 30, 6, 2])
    PlayBGM(["RPG::BGM(@name=\"mura3\", @volume=100, @pitch=100)"])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elka>"])
    ShowText(["Everything's set on our end."])
    ShowText(["Just let me know when you're ready to start."])
    ExitEventProcessing([])
    Empty([])

  Page 3
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ConditionalBranch([1, 1141, 0, 11, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Lupton>"])
      ShowText(["I used to be nothing more than a thug."])
      ShowText(["I hated the angels so bad, I drank my days away."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Lupton>"])
      ShowText(["...But then Lazarus picked me up, and I changed."])
      ShowText(["He made me want to help people suffering under the angels."])
      ConditionalBranch([4, 522, 0])
        ShowTextAttributes(["merlin_fc1", 0, 0, 2])
        ShowText(["\\n<Merlin>"])
        ShowText(["Indeed, he really had a knack for guiding people."])
        ShowText(["What a tragic loss..."])
        ShowTextAttributes(["lazarus3_fc1", 4, 0, 2])
        ShowText(["\\n<Lazarus>"])
        ShowText(["Hey, I'm still alive here!!"])
        ShowText(["Oh, right... I guess your Lazarus actually died..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 16, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Lupton>"])
      ShowText(["Cloning workers and throwing them away after ten years..."])
      ShowText(["Those damn angels are absolute monsters."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Lupton>"])
      ShowText(["I'm mad as hell!"])
      ShowText(["Though I won't help much in a fight even if I'm pissed!"])
      ConditionalBranch([4, 136, 0])
        ShowTextAttributes(["elf_fc1", 0, 0, 2])
        ShowText(["\\n<Claudia>"])
        ShowText(["At least try a little harder, will you...?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 520, 0])
        ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
        ShowText(["\\n<Lazarus>"])
        ShowText(["Just stay back, you don't have the muscle for it."])
        ShowText(["I'll make 'em pay double for what they did."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ConditionalBranch([1, 1141, 0, 11, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Elka>"])
      ShowText(["I still can't believe parallel worlds exist."])
      ShowText(["Maybe my daughter's in one of 'em..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Elka>"])
      ShowText(["...Never mind."])
      ShowText(["Watch your back in Sabasa, it's dangerous."])
      ConditionalBranch([4, 557, 0])
        ShowTextAttributes(["justice_fc1", 2, 0, 2])
        ShowText(["\\n<Juska>"])
        ShowText(["............"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 16, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Elka>"])
      ShowText(["We're ready on our end."])
      ShowText(["Are you prepared to start the Sabasa takeover operation?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Once this mission starts, there's no backing out until it's over! We've got to make sure we're fully prepared beforehand!"])
      ShowText([""])
      ShowChoices([["I need more time", "Start the operation"], 1])
      When([0, "I need more time"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Start the operation"])
        PlayBGM(["RPG::BGM(@name=\"singun\", @volume=100, @pitch=100)"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["Alright, let's launch the operation!"])
        ShowTextAttributes(["alice_fc1", 3, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Then we shall head to Sabasa Castle."])
        ShowText(["Tamamo, you good to go...?"])
        ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
        ShowText(["\\n<Tamamo>"])
        ShowText(["Don't worry, I'm up first."])
        ShowText(["Now I'll send out my waves of charm..."])
        FadeoutScreen([])
        Wait([60])
        ControlSwitches([31, 31, 1])
        ControlSwitches([32, 32, 1])
        ControlSwitches([33, 33, 1])
        ChangeTransparency([0])
        ControlSwitches([100, 100, 0])
        ControlVariables([1002, 1002, 0, 0, 47])
        TransferPlayer([0, 853, 10, 4, 0, 2])
        FadeinScreen([])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ConditionalBranch([1, 1141, 0, 11, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rebellious Sister>"])
      ShowText(["Our organization has suffered wave after wave of crackdowns ever since Lazarus was executed."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rebellious Sister>"])
      ShowText(["We lost most of our combatants in those raids."])
      ShowText(["Many were captured by the angels and then executed."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rebellious Sister>"])
      ShowText(["Reverse Kreuz is heavily imbalanced in its ranks right now."])
      ShowText(["We barely have anyone left who can actually fight..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rebellious Sister>"])
      ShowText(["You truly are our saviors."])
      ShowText(["Let's stand together and topple the tyranny of the Goddess Ilias."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["382"])
      ShowTextAttributes(["morrigan_fc1", 4, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Hell yeah! Count me in!"])
      ExitEventProcessing([])
      Label(["143"])
      ShowTextAttributes(["eva_fc1", 0, 0, 2])
      ShowText(["\\n<Eva>"])
      ShowText(["You can leave everything to me!"])
      ExitEventProcessing([])
      Label(["557"])
      ShowTextAttributes(["justice_fc1", 0, 0, 2])
      ShowText(["\\n<Juska>"])
      ShowText(["I won't forgive anyone who robs people of their freedom!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 16, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rebellious Sister>"])
      ShowText(["So those farmland clones are kept in line through brainwashing... I'd expected forced labor, but not on that level."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rebellious Sister>"])
      ShowText(["The Goddess doesn't love humanity."])
      ShowText(["She just sees us as cogs in her machine, nothing more..."])
      ConditionalBranch([4, 531, 0])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>"])
        ShowText(["............"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 529, 0])
        ShowTextAttributes(["sara_fc1", 4, 0, 2])
        ShowText(["\\n<Sara>"])
        ShowText(["I can't believe the great nation of Sabasa turned into that... No way the royal family survived that mess."])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 530, 0])
        ShowTextAttributes(["sara_fc4", 2, 0, 2])
        ShowText(["\\n<Sara>"])
        ShowText(["I can't believe the great nation of Sabasa turned into that... No way the royal family survived that mess."])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Middle-Aged Man>"])
    ShowText(["Diseases that used to be incurable now get cured through the Miracle Treatment."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Middle-Aged Man>"])
    ShowText(["I've been working myself ragged, and my body's starting to give out. My doctor suggested I try this treatment."])
    ShowText([""])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>"])
    ShowText(["Rubiana's the place where the Miracle Treatment happens."])
    ShowText(["This is where the priests treat you."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>"])
    ShowText(["Many travel from distant cities for it."])
    ShowText(["Sometimes there's even a waiting list for the Miracle Treatment."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["344"])
    ShowTextAttributes(["kirin_fc1", 0, 0, 2])
    ShowText(["\\n<Kirin>"])
    ShowText(["I've been having trouble with my back lately..."])
    ShowText(["Would be nice to get that looked at."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Sister>"])
    ShowText(["Are you hoping for the Miracle Treatment...?"])
    ShowText(["...Never mind. You look like pilgrims."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Sister>"])
    ShowText(["This is where we handle Miracle Treatment applications. A lot of sick people are around here, so please keep things calm."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["103"])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro>"])
    ShowText(["L-let's keep it down..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Minstrel>"])
    ShowText(["My music shall soothe the citizens..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["155"])
    ShowTextAttributes(["saki_fc1", 0, 0, 2])
    ShowText(["\\n<Saki>"])
    ShowText(["I thought about dancing too, but we're supposed to look like pilgrims, right?"])
    ShowText([""])
    ExitEventProcessing([])
    Label(["356"])
    ShowTextAttributes(["trinity_fc1", 3, 0, 2])
    ShowText(["\\n<Trinity>"])
    ShowText(["Our songs might help..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Dancer>"])
    ShowText(["Pilgrims, please stay off the stage."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["155"])
    ShowTextAttributes(["saki_fc1", 2, 0, 2])
    ShowText(["\\n<Saki>"])
    ShowText(["I'd love to dance with you, but I'd probably just end up causing trouble..."])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Youth>"])
    ShowText(["Wow, that dance is so provocative..."])
    ShowText(["You can see their bare arms swinging around!!"])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Middle-Aged Man>"])
    ShowText(["You won't see such an erotic dance anywhere except a tavern."])
    ShowText(["Look, that young woman's neck is completely bare for all to see."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Middle-Aged Man>"])
    ShowText(["What utter indecency..."])
    ShowText(["But that's exactly why it's so good."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["394"])
    ShowTextAttributes(["astaroth_fc1", 4, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["They see us as pilgrims right now..."])
    ShowText(["They'd probably faint if they got a glimpse of my real form."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Craftsman>"])
    ShowText(["Huff, huff... oh man, I can't take this."])
    ShowText(["Such depravity... such decadent art..."])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Youth>"])
    ShowText(["H-how shameless!"])
    ShowText(["I just saw a hint of her knee!!"])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Peddler>"])
    ShowText(["O Ilias..."])
    ShowText(["Please forgive me while I indulge just a little..."])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Middle-Aged Man>"])
    ShowText(["Ahh, all the stress from a long day's work melts away..."])
    ShowText(["My wife sure won't be happy, though."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["343"])
    ShowTextAttributes(["enenra_fc1", 0, 0, 2])
    ShowText(["\\n<Yugiri>"])
    ShowText(["Seems like these guys know how to pace themselves with booze."])
    ShowText(["Gotta respect that..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ShowTextAttributes(["giriel_fc1", 0, 0, 2])
    ShowText(["\\n<Giriel>"])
    ShowText(["We used to guard the Safar Ruins, but they ordered us back, so here we are."])
    ShowText([""])
    ShowTextAttributes(["giriel_fc1", 0, 0, 2])
    ShowText(["\\n<Giriel>"])
    ShowText(["Apparently they've recalled troops from all sorts of restricted sites. I get the feeling something big's about to go down..."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["394"])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["Heaven's Army is strengthening its defenses..."])
    ShowText(["I expected as much, but it won't make our job any easier."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ShowTextAttributes(["giriel_fc1", 0, 0, 2])
    ShowText(["\\n<Giriel>"])
    ShowText(["If that's the case, they must've lifted security on the Water Spirit's Spring and that volcanic cavern. Looks like they're concentrating troops in the cities. Wonder why..."])
    ShowText([""])
    ConditionalBranch([0, 2451, 1])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That spring lies north of Esta in the Angelic Dominion."])
      ShowText(["It was off-limits, but maybe we can slip in now."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Not sure if Undine's there, given the angels run things... but it might be worth checking out for more power."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Wandering Pilgrim>"])
    ShowText(["I hear even ordinary citizens can buy military-grade gear in the big cities. It's a warning that we all have to be ready to fight if it comes down to it."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["335"])
    ShowTextAttributes(["conquista_fc1", 0, 0, 2])
    ShowText(["\\n<Evita>"])
    ShowText(["Naturally, citizens should help defend their own nation."])
    ExitEventProcessing([])
    Label(["529"])
    ShowTextAttributes(["sara_fc1", 4, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["A full mobilization... That's the last thing any ruler wants."])
    ShowText(["Doesn't matter if it's our country or an enemy's..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Middle-Aged Man>"])
    ShowText(["I heard Grangold has a giant prison for rebels."])
    ShowText(["Oops, not the best conversation for a cathedral..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["102"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu>"])
    ShowText(["The Dominion's supposed to be a paradise, so why are there rebels?"])
    ConditionalBranch([4, 103, 0])
      ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
      ShowText(["\\n<Kamuro>"])
      ShowText(["Kitsu-nee, you can't ask that!"])
      ShowText(["If he answers, he might become a criminal, too!"])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Chosen Middle-Aged Man>"])
      ShowText(["That's... yeah, I wouldn't know."])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Label(["395"])
    ShowTextAttributes(["lilith2_fc1", 3, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["There must be a lot of rebels if they need a giant prison..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Sister>"])
    ShowText(["The Miracle Treatment happens in a clinic outside the city."])
    ShowText(["They keep their techniques under wraps, so no one knows the details."])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Old Man>"])
    ShowText(["Hmm? Who might you be...?"])
    ShowText(["I can't see a thing these days."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Old Man>"])
    ShowText(["But they say the Miracle Treatment can bring the light back to my eyes. I've got no choice but to put my faith in Lady Gabriela now..."])
    ShowText([""])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Girl>"])
    ShowText(["............"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Her face looks pale."])
    ShowText(["She seems really sick..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["72"])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini>"])
    ShowText(["Poor thing..."])
    ShowText(["I wish I could share some of my immortal power."])
    ExitEventProcessing([])
    Label(["166"])
    ShowTextAttributes(["narcubus_fc1", 2, 0, 2])
    ShowText(["\\n<Nabisu>"])
    ShowText(["Hmm, looks like her kidneys aren't in great shape."])
    ShowText(["Honestly, that's pretty serious..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Woman>"])
    ShowText(["My daughter was born with kidney problems."])
    ShowText(["But they say the Miracle Treatment can give her a healthy body."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Woman>"])
    ShowText(["I just finished the paperwork. She'll have the procedure next week if everything goes smoothly..."])
    ShowText([""])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Old Woman>"])
    ShowText(["I got my sight back thanks to the Miracle Treatment."])
    ShowText(["See? I can even make out the priest's face over there."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Old Woman>"])
    ShowText(["I'm so grateful to Ilias and Lady Gabriela..."])
    ShowText(["Ah, thank you for bringing me back into the light..."])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Youth>"])
    ShowText(["I've been sick ever since I was little, but I'm completely healthy now thanks to the Miracle Treatment."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Youth>"])
    ShowText(["I've never stopped praying to the Goddess since."])
    ShowText(["Thank you for saving me, Lady Gabriela..."])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["You live modestly and devoutly, right?"])
    ShowText(["Then you don't need to worry about me..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["105"])
    ShowTextAttributes(["mimic_fc1", 1, 0, 2])
    ShowText(["\\n<Minelli>"])
    ShowText(["But I do worry..."])
    ExitEventProcessing([])
    Label(["203"])
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Tatsuko>"])
    ShowText(["Thank you for your service!"])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["O-oh, thank you..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Guard>"])
    ShowText(["As of recently, we've got angel troops posted at the inn, too. Feels like they're keeping an eye on everyone coming in and out..."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["311"])
    ShowTextAttributes(["trickfairy_fc1", 2, 0, 2])
    ShowText(["\\n<Sicily>"])
    ShowText(["Think I'll get caught if I pull a prank now...?"])
    ExitEventProcessing([])
    Label(["412"])
    ShowTextAttributes(["inugami_fc1", 2, 0, 2])
    ShowText(["\\n<Inugami Gyobu>"])
    ShowText(["M-me? I'm just a pilgrim who likes a drink, honest!"])
    ShowText(["N-nothing suspicious about that, right!?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Guard>"])
    ShowText(["What, rebels!?"])
    ShowText(["If there are any, I'll arrest them on the spot!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Guard>"])
    ShowText(["...Though I'm off-duty at the moment."])
    ShowText(["I'm absolutely not slacking off, of course..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["412"])
    ShowTextAttributes(["inugami_fc1", 0, 0, 2])
    ShowText(["\\n<Inugami Gyobu>"])
    ShowText(["I'm off-duty too!"])
    ShowText(["So I'm not slacking either!"])
    ShowTextAttributes(["kurodanuki_fc1", 2, 0, 2])
    ShowText(["\\n<Black Tanuki>"])
    ShowText(["You'll be off-duty for life soon..."])
    ShowTextAttributes(["inugami_fc1", 2, 0, 2])
    ShowText(["\\n<Inugami Gyobu>"])
    ShowText(["Eeeeek!!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Man>"])
    ShowText(["Some complain about soldiers hitting the tavern after work, but I think it actually keeps the peace, so I don't mind."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["213"])
    ShowTextAttributes(["kerberos_fc1", 2, 0, 2])
    ShowText(["\\n<Caesar>"])
    ShowText(["Hah, the Angelic Dominion's so uptight."])
    ShowText(["We'll probably get scolded for just drinking water next."])
    ExitEventProcessing([])
    Label(["563"])
    ShowTextAttributes(["People4", 7, 0, 2])
    ShowText(["\\n<Pilate>"])
    ShowText(["At least it's better than sneaking off to a tavern on the clock."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Youth>"])
    ShowText(["Booze is meant to relieve your mind and body..."])
    ShowText(["Don't let yourself drown in it."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["75"])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Mary>"])
    ShowText(["I'm not drowniiing~!"])
    ShowText(["Ehehehehehe..."])
    ShowTextAttributes(["hituzi_fc1", 7, 0, 2])
    ShowText(["\\n<Mary>"])
    ShowText(["Glug glug glug..."])
    ShowTextAttributes(["hituzi_fc1", 1, 0, 2])
    ShowText(["\\n<Mary>"])
    ShowText(["............"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Craftsman>"])
    ShowText(["Easy does it with the drinks."])
    ShowText(["You might get demoted to second-class if you get wasted and misbehave."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["395"])
    ShowTextAttributes(["lilith2_fc1", 3, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["Falling to second-class citizenship... That sounds ominous."])
    ShowText(["I guess this place isn't as paradise-like as it seems."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Holy Knight>"])
    ShowText(["Are you making good use of your gems?"])
    ShowText(["Even cheap ones help if you fill all your sockets."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Holy Knight>"])
    ShowText(["Sure, one stone might not raise your stats by much, but stack them and it adds up. Don't slack, equip all the gems you can."])
    ShowText([""])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["This town's got enough stockpiled so far."])
    ShowText(["But who knows what'll happen when the Apocalypse starts..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["192"])
    ShowTextAttributes(["nobisutam_fc1", 0, 0, 2])
    ShowText(["\\n<Novy>"])
    ShowText(["Stockpiles? Tasty...?"])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["No eating the supplies."])
    ExitEventProcessing([])
    Label(["531"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>"])
    ShowText(["I'd like to think no innocent civilians get hurt, but this is war... Things never go that smoothly."])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Subject>"])
    ShowText(["I saw the public execution of the leader of a rebel organization five years ago..."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Subject>"])
    ShowText(["He may've been a traitor, but it wasn't pleasant to watch."])
    ShowText(["I'll never forget how his face looked like some sort of demon."])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["No one's spotted the Dark Goddess' minions lately..."])
    ShowText(["I bet they're in hiding, waiting for their chance."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["382"])
    ShowTextAttributes(["morrigan_fc1", 1, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Hehehehehe..."])
    ShowTextAttributes(["angels_fc2", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["You look happy, pilgrim."])
    ShowText(["Guess you're impressed by Rubiana's Cathedral, huh?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Pilgrims, right...? Go on through."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["222"])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama>"])
    ShowText(["Nya!"])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["A cat...? Guess cats take pilgrimages now."])
    ShowText([""])
    ExitEventProcessing([])
    Label(["249"])
    ShowTextAttributes(["ant_fc1", 0, 0, 2])
    ShowText(["\\n<Ants>"])
    ShowText(["...ALRIGHT!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Sister>"])
    ShowText(["Things seem tense lately."])
    ShowText(["I heard rumors of trouble in Esta..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Sister>"])
    ShowText(["Could that rebel group that got wiped out five years ago be active again...? Oh, how frightening..."])
    ShowText([""])
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Woman>"])
    ShowText(["O Ilias, grant us peaceful days..."])
    ShowText(["O Lady Gabriella, grant us good health..."])
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Man>"])
    ShowText(["I can tell even the angels look on edge."])
    ShowText(["That's why I pray every day for the world's safety..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["420"])
    ShowTextAttributes(["hatibi_fc1", 0, 0, 2])
    ShowText(["\\n<Yao>"])
    ShowText(["Pray all you like, it makes no difference..."])
    ShowText(["Your Goddess isn't listening."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Child>"])
    ShowText(["I pray every day with my dad."])
    ShowText(["I hope the whole world stays peaceful..."])
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Man>"])
    ShowText(["The view from up here on the second floor is breathtaking, no matter how many times I see it. The glittering light streams in through the stained glass, making it feel just like heaven."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["66"])
    ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
    ShowText(["\\n<Vanilla>"])
    ShowText(["Gwaaah! The sunliiight!!"])
    ExitEventProcessing([])
    Label(["340"])
    ShowTextAttributes(["queenvampire_fc1", 2, 0, 2])
    ShowText(["\\n<Fatima>"])
    ShowText(["Hmph... I don't like it."])
    ExitEventProcessing([])
    Label(["840"])
    ShowTextAttributes(["queenvampire_fc2", 2, 0, 2])
    ShowText(["\\n<Fatima>"])
    ShowText(["Hmph... I don't like it."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["A higher-ranked angel waits beyond this point."])
    ShowText(["Make sure you don't do anything disrespectful..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["382"])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Disrespectful? What's that even mean?"])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["We're here on reconnaissance... try not to stir up trouble."])
    ShowText(["Even Lady Tamamo's spell has its limits."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Pilgrims, right...? Go on through."])
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    ShowTextAttributes(["ariel_fc1", 3, 0, 2])
    ShowText(["\\n<Ariel>"])
    ShowText(["We've boosted security everywhere, but still no sign of the Dark Goddess' underlings."])
    ShowText([""])
    ShowTextAttributes(["ariel_fc1", 3, 0, 2])
    ShowText(["\\n<Ariel>"])
    ShowText(["They might be using some sort of concealment magic, which'd make it really tough to flush them out..."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["79"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>"])
    ShowText(["Kyu kyu!"])
    ShowTextAttributes(["ariel_fc1", 3, 0, 2])
    ShowText(["\\n<Ariel>"])
    ShowText(["Oh, what an odd pilgrim you are..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    ShowTextAttributes(["nagael_fc1", 0, 0, 2])
    ShowText(["\\n<Nagael>"])
    ShowText(["You lot... are pilgrims, huh?"])
    ShowText(["Frankly, you're in the way. Hurry up and leave."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["382"])
    ShowTextAttributes(["morrigan_fc1", 3, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Grrr..."])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["Keep it together..."])
    ShowText(["I'll give you some top-grade milk later, alright?"])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["...Yay."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    ShowTextAttributes(["furiel_fc1", 0, 0, 2])
    ShowText(["\\n<Furiel>"])
    ShowText(["It looks like the Miracle Treatment schedule's booked solid."])
    ShowText(["We might not be able to ramp up production in time..."])
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    ShowTextAttributes(["furiel_fc1", 0, 0, 2])
    ShowText(["\\n<Furiel>"])
    ShowText(["We're technicians from Hellgondo."])
    ShowText(["They say most people know it as the Monster Continent."])
    ShowTextAttributes(["furiel_fc1", 0, 0, 2])
    ShowText(["\\n<Furiel>"])
    ShowText(["We've driven out almost every monster, and only a handful remain. It won't be long before we bring all monsters under control."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["382"])
    ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Bastards!!"])
    ShowTextAttributes(["furiel_fc1", 0, 0, 2])
    ShowText(["\\n<Furiel>"])
    ShowText(["...Huh?"])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["The hallowed lands of the Angelic Dominion have no place for monsters... That's what my sister's trying to say."])
    ShowText([""])
    ShowTextAttributes(["furiel_fc1", 0, 0, 2])
    ShowText(["\\n<Furiel>"])
    ShowText(["I understand your anger, but we can't just exterminate them."])
    ShowText(["There's an ecosystem balance to consider..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    ShowTextAttributes(["ariel_fc1", 3, 0, 2])
    ShowText(["\\n<Ariel>"])
    ShowText(["The stronger the caster, the more effective the concealment."])
    ShowText(["If they're at the Six Ancestors' level, lower angels like us can't see through it."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["102"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu>"])
    ShowText(["Wow, Lady Tamamo from the Monster Realm is pretty awesome, huh~♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    ShowTextAttributes(["ariel_fc1", 3, 0, 2])
    ShowText(["\\n<Ariel>"])
    ShowText(["They say the Lunarians attacked a small village on the Gold Continent. Their raids've been getting more frequent lately..."])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The Lunarians? Is that some rebel group...?"])
    ShowTextAttributes(["ariel_fc1", 3, 0, 2])
    ShowText(["\\n<Ariel>"])
    ShowText(["No, they're a completely different group from Reverse Kreuz... but that's not really something a pilgrim needs to know."])
    ShowText([""])
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Pilgrim>"])
    ShowText(["...Heard a rumor. Some band of raiders is hitting different towns and villages."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Pilgrim>"])
    ShowText(["They're called the Starians... or the Lunarians, maybe?"])
    ShowText(["Not sure, but they're strong enough to overpower the angels on guard duty. Who are they...?"])
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Girl>"])
    ShowText(["Sabasa is off-limits to regular citizens."])
    ShowText(["I wanted to tour the farm, but they wouldn't grant me permission..."])
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    ShowTextAttributes(["furiel_fc1", 0, 0, 2])
    ShowText(["\\n<Furiel>"])
    ShowText(["As requested, we've deployed combat-type chimera monsters everywhere. They'll boost defensive capabilities at key points."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["395"])
    ShowTextAttributes(["lilith2_fc1", 3, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["Looks like this won't be a walk in the park..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 103
Name = "EV103"

  Page 0
    ConditionalBranch([1, 1141, 0, 11, 2])
      ShowPicture([5, "80_mob_ninzya2_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["mob_ninzya2_fc1", 0, 0, 2])
      ShowText(["\\n<Suiki>"])
      ShowText(["I am but a shadow... so I bide my time in silence."])
      SetMoveRoute([45, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Elka>"])
      ShowText(["Suiki's our organization's top operative."])
      ShowText(["Espionage, assassinations, sabotage--you name it, she does it."])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You... could you be from the Assassin Clan?"])
      ShowTextAttributes(["mob_ninzya2_fc1", 0, 0, 2])
      ShowText(["\\n<Suiki>"])
      ShowText(["Indeed... I am the sole survivor of the Assassin Clan, wiped out by Ilias."])
      ShowText([""])
      ShowTextAttributes(["alice_fc1", 4, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I see... You're the last member of the Assassin Clan in this world."])
      ShowText([""])
      ShowTextAttributes(["mob_ninzya2_fc1", 0, 0, 2])
      ShowText(["\\n<Suiki>"])
      ShowText(["So the Assassin Clan still exists in your world..."])
      ShowText(["At least they haven't been wiped out there."])
      ShowTextAttributes(["mob_ninzya2_fc1", 0, 0, 2])
      ShowText(["\\n<Suiki>"])
      ShowText(["I planned on scouting Sabasa by myself, but I'll leave it to you now."])
      ShowText([""])
      ErasePicture([5])
      SetMoveRoute([45, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 16, 0])
      ShowPicture([5, "80_mob_ninzya2_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["mob_ninzya2_fc1", 0, 0, 2])
      ShowText(["\\n<Suiki>"])
      ShowText(["Actually... I wasn't the only survivor of the Assassin Clan."])
      ShowTextAttributes(["mob_ninzya2_fc1", 0, 0, 2])
      ShowText(["\\n<Suiki>"])
      ShowText(["My sister, Fuuki, worked for Reverse Kreuz just like me."])
      ShowText(["But she lost her life on a mission in Grangold two years ago."])
      ShowTextAttributes(["mob_ninzya2_fc1", 0, 0, 2])
      ShowText(["\\n<Suiki>"])
      ShowText(["I'll avenge her in the coming battle..."])
      ShowText(["We'll fight with all we've got."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3057, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([81, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3228, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 107
Name = "EV107"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3219, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([247, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Pilgrim>"])
    ShowText(["Sometimes you can find empty gems with no effects at all."])
    ShowText(["I heard there are shops in big cities that can imbue them with powers."])
    Empty([])

CommonEvent 110
Name = "EV110"

  Page 0
    Empty([])

CommonEvent 111
Name = "EV111"

  Page 0
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Assassin Merchant>"])
    ShowText(["These special charms have been in my family for generations... I'll sell you some if you need them."])
    ShowText([""])
    ShopProcessing([2, 4343, 0, 0, false])
    ShopItem([2, 4346, 0, 0])
    ShopItem([2, 4349, 0, 0])
    ShopItem([2, 4352, 0, 0])
    ShopItem([2, 4355, 0, 0])
    ShopItem([2, 4358, 0, 0])
    ShopItem([2, 4361, 0, 0])
    ShopItem([2, 4364, 0, 0])
    ShopItem([2, 4367, 0, 0])
    ShopItem([2, 4370, 0, 0])
    ShopItem([2, 4373, 0, 0])
    ShopItem([2, 4376, 0, 0])
    ShopItem([2, 4379, 0, 0])
    ShopItem([2, 4382, 0, 0])
    ShopItem([2, 4385, 0, 0])
    ShopItem([2, 4388, 0, 0])
    ShopItem([2, 4391, 0, 0])
    ShopItem([2, 4394, 0, 0])
    ShopItem([2, 4397, 0, 0])
    ShopItem([2, 4400, 0, 0])
    ShopItem([2, 4403, 0, 0])
    ShopItem([2, 4406, 0, 0])
    ShopItem([2, 4409, 0, 0])
    ShopItem([2, 4412, 0, 0])
    ShopItem([2, 4415, 0, 0])
    ShopItem([2, 4418, 0, 0])
    ShopItem([2, 4422, 0, 0])
    ShopItem([2, 4426, 0, 0])
    Empty([])
